Receive messages in a Flutter app

Depending on a device's state, incoming messages are handled differently. To understand these scenarios and how to integrate FCM into your own application, it is first important to establish the various states a device can be in:

State Description
Foreground When the application is open, in view and in use.
Background When the application is open, but in the background (minimized). This typically occurs when the user has pressed the "home" button on the device, has switched to another app using the app switcher, or has the application open in a different tab (web).
Terminated When the device is locked or the application is not running.

There are a few preconditions which must be met before the application can receive message payloads via FCM:

  • The application must have opened at least once (to allow for registration with FCM).
  • On iOS, if the user swipes away the application from the app switcher, it must be manually reopened for background messages to start working again.
  • On Android, if the user force-quits the app from device settings, it must be manually reopened for messages to start working.
  • On web, you must have requested a token (using getToken()) with your web push certificate.

Request permission to receive messages

On iOS, macOS, web and Android 13 (or newer), before FCM payloads can be received on your device, you must first ask the user's permission.

The firebase_messaging package provides a simple API for requesting permission via the requestPermission method. This API accepts a number of named arguments which define the type of permissions you'd like to request, such as whether messaging containing notification payloads can trigger a sound or read out messages via Siri. By default, the method requests sensible default permissions. The reference API provides full documentation on what each permission is for.

To get started, call the method from your application (on iOS a native modal will be displayed, on web the browser's native API flow will be triggered):

FirebaseMessaging messaging = FirebaseMessaging.instance;

NotificationSettings settings = await messaging.requestPermission(
  alert: true,
  announcement: false,
  badge: true,
  carPlay: false,
  criticalAlert: false,
  provisional: false,
  sound: true,
);

print('User granted permission: ${settings.authorizationStatus}');

The authorizationStatus property of the NotificationSettings object returned from the request can be used to determine the user's overall decision:

  • authorized: The user granted permission.
  • denied: The user denied permission.
  • notDetermined: The user has not yet chosen whether to grant permission.
  • provisional: The user granted provisional permission

The other properties on NotificationSettings return whether a specific permission is enabled, disabled or not supported on the current device.

Once permission has been granted and the different types of device state have been understood, your application can now start to handle the incoming FCM payloads.

Message handling

Based on your application's current state, incoming payloads of different message types require different implementations to handle them:

Foreground messages

To handle messages while your application is in the foreground, listen to the onMessage stream.

FirebaseMessaging.onMessage.listen((RemoteMessage message) {
  print('Got a message whilst in the foreground!');
  print('Message data: ${message.data}');

  if (message.notification != null) {
    print('Message also contained a notification: ${message.notification}');
  }
});

The stream contains a RemoteMessage, detailing various information about the payload, such as where it was from, the unique ID, sent time, whether it contained a notification and more. Since the message was retrieved whilst your application is in the foreground, you can directly access your Flutter application's state and context.

Foreground and Notification messages

Notification messages which arrive while the application is in the foreground will not display a visible notification by default, on both Android and iOS. It is, however, possible to override this behavior:

  • On Android, you must create a "High Priority" notification channel.
  • On iOS, you can update the presentation options for the application.

Background messages

The process of handling background messages is different on native (Android and Apple) and web based platforms.

Apple platforms and Android

Handle background messages by registering a onBackgroundMessage handler. When messages are received, an isolate is spawned (Android only, iOS/macOS does not require a separate isolate) allowing you to handle messages even when your application is not running.

There are a few things to keep in mind about your background message handler:

  1. It must not be an anonymous function.
  2. It must be a top-level function (e.g. not a class method which requires initialization).
  3. When using Flutter version 3.3.0 or higher, the message handler must be annotated with @pragma('vm:entry-point') right above the function declaration (otherwise it may be removed during tree shaking for release mode).
@pragma('vm:entry-point')
Future<void> _firebaseMessagingBackgroundHandler(RemoteMessage message) async {
  // If you're going to use other Firebase services in the background, such as Firestore,
  // make sure you call `initializeApp` before using other Firebase services.
  await Firebase.initializeApp();

  print("Handling a background message: ${message.messageId}");
}

void main() {
  FirebaseMessaging.onBackgroundMessage(_firebaseMessagingBackgroundHandler);
  runApp(MyApp());
}

Since the handler runs in its own isolate outside your applications context, it is not possible to update application state or execute any UI impacting logic. You can, however, perform logic such as HTTP requests, perform IO operations (e.g. updating local storage), communicate with other plugins etc.

It is also recommended to complete your logic as soon as possible. Running long, intensive tasks impacts device performance and may cause the OS to terminate the process. If tasks run for longer than 30 seconds, the device may automatically kill the process.

Web

On the Web, write a JavaScript Service Worker which runs in the background. Use the service worker to handle background messages.

To get started, create a new file in the your web directory, and call it firebase-messaging-sw.js:

importScripts("https://www.gstatic.com/firebasejs/8.10.0/firebase-app.js");
importScripts("https://www.gstatic.com/firebasejs/8.10.0/firebase-messaging.js");

firebase.initializeApp({
  apiKey: "...",
  authDomain: "...",
  databaseURL: "...",
  projectId: "...",
  storageBucket: "...",
  messagingSenderId: "...",
  appId: "...",
});

const messaging = firebase.messaging();

// Optional:
messaging.onBackgroundMessage((message) => {
  console.log("onBackgroundMessage", message);
});

The file must import both the app and messaging SDKs, initialize Firebase and expose the messaging variable.

Next, the worker must be registered. Within the entry file, after the main.dart.js file has loaded, register your worker:

<html>
<body>
  ...
  <script src="main.dart.js" type="application/javascript"></script>
  <script>
       if ('serviceWorker' in navigator) {
          // Service workers are supported. Use them.
          window.addEventListener('load', function () {
            // ADD THIS LINE
            navigator.serviceWorker.register('/firebase-messaging-sw.js');

            // Wait for registration to finish before dropping the <script> tag.
            // Otherwise, the browser will load the script multiple times,
            // potentially different versions.
            var serviceWorkerUrl = 'flutter_service_worker.js?v=' + serviceWorkerVersion;

            //  ...
          });
      }
  </script>

Next restart your Flutter application. The worker will be registered and any background messages will be handled via this file.

Handling Interaction

Since notifications are a visible cue, it is common for users to interact with them (by pressing). The default behavior on both Android and iOS is to open the application. If the application is terminated it will be started; if it is in the background it will be brought to the foreground.

Depending on the content of a notification, you may wish to handle the user's interaction when the application opens. For example, if a new chat message is sent via a notification and the user presses it, you may want to open the specific conversation when the application opens.

The firebase-messaging package provides two ways to handle this interaction:

  • getInitialMessage(): If the application is opened from a terminated state a Future containing a RemoteMessage will be returned. Once consumed, the RemoteMessage will be removed.
  • onMessageOpenedApp: A Stream which posts a RemoteMessage when the application is opened from a background state.

It is recommended that both scenarios are handled to ensure a smooth UX for your users. The code example below outlines how this can be achieved:

class Application extends StatefulWidget {
  @override
  State<StatefulWidget> createState() => _Application();
}

class _Application extends State<Application> {
  // It is assumed that all messages contain a data field with the key 'type'
  Future<void> setupInteractedMessage() async {
    // Get any messages which caused the application to open from
    // a terminated state.
    RemoteMessage? initialMessage =
        await FirebaseMessaging.instance.getInitialMessage();

    // If the message also contains a data property with a "type" of "chat",
    // navigate to a chat screen
    if (initialMessage != null) {
      _handleMessage(initialMessage);
    }

    // Also handle any interaction when the app is in the background via a
    // Stream listener
    FirebaseMessaging.onMessageOpenedApp.listen(_handleMessage);
  }

  void _handleMessage(RemoteMessage message) {
    if (message.data['type'] == 'chat') {
      Navigator.pushNamed(context, '/chat',
        arguments: ChatArguments(message),
      );
    }
  }

  @override
  void initState() {
    super.initState();

    // Run code required to handle interacted messages in an async function
    // as initState() must not be async
    setupInteractedMessage();
  }

  @override
  Widget build(BuildContext context) {
    return Text("...");
  }
}

How you handle interaction depends on your application setup. The above example shows a basic illustration using a StatefulWidget.

Localize Messages

You can send localized strings in two different ways:

  • Store the preferred language of each of your users in your server and send customized notifications for each language
  • Embed localized strings in your app and make use of the operating system's native locale settings

Here's how to use the second method:

Android

  1. Specify your default-language messages in resources/values/strings.xml:

    <string name="notification_title">Hello world</string>
    <string name="notification_message">This is a message</string>
    
  2. Specify the translated messages in the values-language directory. For example, specify French messages in resources/values-fr/strings.xml:

    <string name="notification_title">Bonjour le monde</string>
    <string name="notification_message">C'est un message</string>
    
  3. In the server payload, instead of using title, message, and body keys, use title_loc_key and body_loc_key for your localized message, and set them to the name attribute of the message you want to display.

    The message payload would look like this:

    {
      "data": {
        "title_loc_key": "notification_title",
        "body_loc_key": "notification_message"
      }
    }
    

iOS

  1. Specify your default-language messages in Base.lproj/Localizable.strings:

    "NOTIFICATION_TITLE" = "Hello World";
    "NOTIFICATION_MESSAGE" = "This is a message";
    
  2. Specify the translated messages in the language.lproj directory. For example, specify French messages in fr.lproj/Localizable.strings:

    "NOTIFICATION_TITLE" = "Bonjour le monde";
    "NOTIFICATION_MESSAGE" = "C'est un message";
    

    The message payload would look like this:

    {
      "data": {
        "title_loc_key": "NOTIFICATION_TITLE",
        "body_loc_key": "NOTIFICATION_MESSAGE"
      }
    }
    

Enable message delivery data export

You can export your message data into BigQuery for further analysis. BigQuery allows you to analyze the data using BigQuery SQL, export it to another cloud provider, or use the data for your custom ML models. An export to BigQuery includes all available data for messages, regardless of message type or whether the message is sent via the API or the Notifications composer.

To enable the export, first follow the steps described here, then follow these instructions:

Android

You can use the following code:

await FirebaseMessaging.instance.setDeliveryMetricsExportToBigQuery(true);

iOS

For iOS, you need to change the AppDelegate.m with the following content.

#import "AppDelegate.h"
#import "GeneratedPluginRegistrant.h"
#import <Firebase/Firebase.h>

@implementation AppDelegate

- (BOOL)application:(UIApplication *)application
    didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
  [GeneratedPluginRegistrant registerWithRegistry:self];
  // Override point for customization after application launch.
  return [super application:application didFinishLaunchingWithOptions:launchOptions];
}

- (void)application:(UIApplication *)application
    didReceiveRemoteNotification:(NSDictionary *)userInfo
          fetchCompletionHandler:(void (^)(UIBackgroundFetchResult))completionHandler {
  [[FIRMessaging extensionHelper] exportDeliveryMetricsToBigQueryWithMessageInfo:userInfo];
}

@end

Web

For Web, you need to change your service worker in order to use the v9 version of the SDK. The v9 version needs to be bundled, so you need to use a bundler like esbuild for instance to get the service worker to work. See the example app to see how to achieve this.

Once you've migrated to the v9 SDK, you can use the following code:

import {
  experimentalSetDeliveryMetricsExportedToBigQueryEnabled,
  getMessaging,
} from 'firebase/messaging/sw';
...

const messaging = getMessaging(app);
experimentalSetDeliveryMetricsExportedToBigQueryEnabled(messaging, true);

Don't forget to run yarn build in order to export the new version of your service worker to the web folder.

Display images in notifications on iOS

On Apple devices, in order for incoming FCM Notifications to display images from the FCM payload, you must add an additional notification service extension and configure your app to use it.

If you are using Firebase phone authentication, you must add the Firebase Auth pod to your Podfile.

Step 1 - Add a notification service extension

  1. In Xcode, click File > New > Target...
  2. A modal will present a list of possible targets; scroll down or use the filter to select Notification Service Extension. Click Next.
  3. Add a product name (use "ImageNotification" to follow along with this tutorial), set the language to Objective-C, and click Finish.
  4. Enable the scheme by clicking Activate.

Step 2 - Add target to the Podfile

Ensure that your new extension has access to the Firebase/Messaging pod by adding it in the Podfile:

  1. From the Navigator, open the Podfile: Pods > Podfile

  2. Scroll down to the bottom of the file and add:

    target 'ImageNotification' do
      use_frameworks!
      pod 'Firebase/Auth' # Add this line if you are using FirebaseAuth phone authentication
      pod 'Firebase/Messaging'
    end
    
  3. Install or update your pods using pod install from the ios or macos directory.

Step 3 - Use the extension helper

At this point, everything should still be running normally. The final step is invoking the extension helper.

  1. From the navigator, select your ImageNotification extension

  2. Open the NotificationService.m file.

  3. At the top of the file, import FirebaseMessaging.h right after the NotificationService.h as shown below.

    Replace the content of NotificationService.m with:

    #import "NotificationService.h"
    #import "FirebaseMessaging.h"
    #import "FirebaseAuth.h" // Add this line if you are using FirebaseAuth phone authentication
    #import <UIKit/UIKit.h> // Add this line if you are using FirebaseAuth phone authentication
    
    @interface NotificationService ()
    
    @property (nonatomic, strong) void (^contentHandler)(UNNotificationContent *contentToDeliver);
    @property (nonatomic, strong) UNMutableNotificationContent *bestAttemptContent;
    
    @end
    
    @implementation NotificationService
    
    /* Uncomment this if you are using Firebase Auth
    - (BOOL)application:(UIApplication *)app
                openURL:(NSURL *)url
                options:(NSDictionary<UIApplicationOpenURLOptionsKey, id> *)options {
      if ([[FIRAuth auth] canHandleURL:url]) {
        return YES;
      }
      return NO;
    }
    
    - (void)scene:(UIScene *)scene openURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts {
      for (UIOpenURLContext *urlContext in URLContexts) {
        [FIRAuth.auth canHandleURL:urlContext.URL];
      }
    }
    */
    
    - (void)didReceiveNotificationRequest:(UNNotificationRequest *)request withContentHandler:(void (^)(UNNotificationContent * _Nonnull))contentHandler {
        self.contentHandler = contentHandler;
        self.bestAttemptContent = [request.content mutableCopy];
    
        // Modify the notification content here...
        [[FIRMessaging extensionHelper] populateNotificationContent:self.bestAttemptContent withContentHandler:contentHandler];
    }
    
    - (void)serviceExtensionTimeWillExpire {
        // Called just before the extension will be terminated by the system.
        // Use this as an opportunity to deliver your "best attempt" at modified content, otherwise the original push payload will be used.
        self.contentHandler(self.bestAttemptContent);
    }
    
    @end
    

Step 4 - Add the image to the payload

In your notification payload, you can now add an image. See the iOS documentation on how to build a send request. Keep in mind that a 300KB max image size is enforced by the device.